MythII 3rd Party Maps
Concept | Design | Development | Game - januari 30th, 2008
What is MythII Soulblighter
Myth is a real time tactical game based on squad and unit management rather than resource gathering and expansion. Thanks to a realistic physics engine and meticulous unit balance, gameplay is highly varied and flexible. Originally released by Bungie in 1997, Myth defined a completely new genre. However, with today’s standards in hardware, the game has grown somewhat dated. With development now the responsibility of the community, Project Magma have brought Myth up to date. You can also play Myth online, both cooperatively and competitively. The faithful fan community that has sprung up around the game as a result, has produced an incredible array of 3rd party maps and add-ons that have further extended the life of the series.
All these add-ons were created with the provided map editors that came with the game, Photoshop, Cinema 4D and a variety of community created tools.
Projects
Over the years I’ve developed a lot of different projects for MythII, all of them offering different strategic gameplay elements such as teleports and a large wall dividing the teams, and graphical challenges such as optimizing sprites, file sizes and color limits. below is a list of some of the larger projects:
- Myth3 for Myth2 (Unreleased)
- Aztec Oranges (Beta)
- The Bridge (SF2) SF2 Trailer
- Divided by Hate (SF2)
- Grass, Water and a big Tree






















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